Showing posts with label gaining mmr. Show all posts
Showing posts with label gaining mmr. Show all posts

Sunday, March 27, 2016

Surviving 3K MMR: Objective Pressure

Objective pressure is that feeling when the opponent just double raxed you. Your team lost a team fight and your opponents decide the time has come to take out your precious barracks. Having had this experience more times than I care to count, I haven't let that feeling of pressure from being down overcome and consume me. Instead, I always ask myself how can I get back in the game? While this scenario takes place late in the game, a healthy pressure should always exist in the back of your head, keeping you alert and focused on the game. With all this in mind, let's dive a little further into objective pressure.

The main objectives are:
1.   Runes – the most important objective during the laning stage but fall off as the game progresses (unless you’re S4).
2.   Roshan – the mascot of DOTA 2 and his aegis represent one of the most important advantages any team can secure.
3.   Tier 1 and 2 towers – objectives teams try to secure after the laning stage
4.   Tier 3 towers and Barracks – the end game objectives, taking these greatly increases your team’s chance for success
5.   Tier 4 towers and the Throne – the penultimate objectives; taking these means you have won the game.

These 5 categories are the most important to understand for learning objective pressure because Dota is a game of objectives. Consider for a moment the following scenarios and decide for yourself if your team or your opponent improved their position, gained an advantage or it's relatively neutral.

  • You trade safelane tier 1 towers with your opponent
  • You trade damage on a tier 4 tower for stopping the opponent from killing Roshan
  • You trade a tier 4 tower for stopping the opponent from killing Roshan
  • You trade your safelane tier 2 tower for Roshan
  • You trade a tier 1 in the offlane for a tier 1 in mid
  • You stop your opponent from taking your tier 3 tower
  • You trade your ranged rax for a buy back on one of your team's core and an opponent team wipe
  • You trade your ranged rax for a buy back on two of your team's core and an opponent team wipe
  • Trading damage on your tier 1 for a bounty rune as a mid player
  • Trading damage on your tier 1 for a haste rune as a mid player
And the list goes on. Weighing these tradeoffs usually takes place in a split second. It's generally when we feel the most pressure that we make these decisions the fastest. This in turn is where we are most prone to err if we haven't thought through what we are going to do in those situations before hand. The best way to illustrate this is when high level players commentate about what when wrong for the losing team. Most of the time they use phrase's like: "if Beast Master doesn't buy back there, it's over" or "because the Sven got rooted at this point in the fight, they missed their window to win the fight." To a pro, these thoughts are second nature. This is because they have internalized conscious decisions made before this on what to do in certain situations. For the 3k player, we need to take these conscious decisions and make them unconscious through thinking how different scenarios in the game will play out and practicing.

Let's get back to our situations listed above. I'm sure a lot of you prefaced your answers with "it really depend" or something like that. This important phrase gives us insight into what we need to do when we feel under pressure. There is no pressure more palpable than trying to securing Roshan in the late game. Both teams jockey for superior ward position, trying to find pick-offs, and map control before confront the beast. This imposes a feeling of pressure that encourages you to act. Thus, you must properly identify which factors your actions will depend on. These factors range from your perceived lead to what point in the game it is to how many smokes you have left. This is where the importance of iteration and education (like this blog and others) come in. Playing games provide reference experience and education allows you to compare your reference experience to that of the educator. 

In the end, that feeling of pressure when related to objectives boils down to a feeling about making the best decisions by correctly identifying what factors your decision should be based on. We could go into the weeds of asymmetric information and the fog of war, but that doesn't help you in your next queue. Remembering that the feeling of pressure should be motivating you to make the best decision you know how to will.


Tuesday, March 15, 2016

Surviving 3K MMR: Applying Pressure

Hello everyone and welcome to the first in a 5 part series on pressure. In DOTA 2, there are three main types of pressure and you feel them in each and every game you play. Let me stress this point: pressure is that feeling you get when your heart is pounding because you have lost map control and the enemy team is under the cover of smoke, advancing on you. Understanding the three types of pressure is fundamental in learning how to channel the feeling of duress you get when under pressure into properly allocating the resources you provide to your team. The three types of pressure are: objective, lane, and time. In physics, pressure is defined force over an area like pounds (force) per square inch (area). In DOTA 2, pressure is also force over an area however this force is the the drive for resources and the area is the map. By understanding and properly reacting to pressure, you can make better decisions and increase your win percentage.

Objective pressure is the largest and most important type of pressure in the game for a couple of reasons: the other two types of pressure directly contribute to it, objectives can be taken from minute 0, and your team gains resources either directly through taking objectives or indirectly through information through things that grant vision (like wards). In fact, the Throne is the penultimate objective and taking it means victory. Below the Throne sit other objectives to focus on and talk about: runes, Roshan, and building. Roshan and buildings provide an immediate gold boost as well as the Aegis of the Immortal for the former and map control for the latter. Runes aren't always as tangible; sometimes they swing the game and sometimes they are just bounty runes... Regardless of which runes they are, they are important objectives in the early part of games.

Lane pressure is the second type of pressure discussed in this series. Lane pressure is, in some ways, a subset of Objective pressure, however it gets its own spotlight because it's more localized, time sensitive, and has a large impact on how the game unfolds. To help distinguish lane pressure from objective pressure, think of objective pressure as the result of accumulating resources - i.e. get gold, then get item, take objective - and think of lane pressure as the act of accumulating resources. By accumulating resources in lane (and in the jungle by extension), you pressure your opponent. Think of lane pressure like an Anti Mage clearing waves of creeps and then clearing the jungle then back to clearing waves of creeps - an enemy team feels pressured to stop him.

Finally, there is time pressure which derives its existence from the idea that line ups or individual heroes want to hit certain timings. Missing those timing makes the game a lot harder for the team which missed it. The converse reverse is also true; make your timings and the game gets easier (hopefully resulting in a win!) Radiance represents this idea brilliantly. A Spectre feels pressured to get her Radiance as soon as possible and the enemy team feels pressured to delay it as long as possible. If her Radiance is acquired on time or early (about 20 minutes), her team is in a good position to win. The longer she's delayed, however, the more pressure her team is under because so many resources have been lost or tied up in getting it.

Understanding what you feel when you're playing is important and we have all had that feeling of pressure at one point or another. When you can identify and translate what you feel into coherent terms, you become a force to be reckoned. Most people get stuck in the feeling phase (thus the constant flame) but reading this blog and channeling how feel into the proper response and decision is the key to grabbing a victory in 3K MMR.

Tuesday, August 25, 2015

Surviving 3k MMR: Actively Thinking About the Game

I recently wrote a post about three things to do to survive (you can find it here). I would like to expand on the second point from that post, which is: not actively thinking about what's going on in the game. Too often players tunnel vision into what's going on right in front of them, lose focus and zone out. This results in three things:
  1. Zombie mode farm fest
  2. missing opportunities to gain an advantage
  3. missing opportunities to push an advantage
There are simple exercises you can perform during the game to snap you out of this mindset and help you become a better player. The first thing to try is checking what items the enemy players have. This will give you valuable information and help you make sure you itemize correctly. Second, check the items on your teammates, especially your supports. You can tell how well a game is going by the number of items on the supports. Third, think about where your going to be in 30 seconds, 1 minute and five minutes from now. Make some assumptions about how the game is going to go and then try to predict how the game's going to unfold after that. Finally, check the minimap and count the number of enemy heroes on the map. If there's only one enemy hero showing, try to think about where the other heroes could be; they could be wrapping around on you for a gank, doing Roshan or farming your jungle.

Hope this quick tip helps as you continue to survive 3k MMR.